Training Category

3DTrainer Industry Insider, Interviews With Artists From The Film And Game Industries

  • Interview with Maxence Fleuret

    Character Artists: "Always have a goal, and never give up if you feel down. Do everything to get what you want, and be interested in a lot of different form of art, study a lot, gather as much references as you can, try to post on the internet in order to get replies/critics..."

  • Interview with Geert Melis

    ZBrush Artist and Certified Instructor: "I started out in 3d using Cinema 4D, some time after, I discovered ZBrush which I now use for all my 3d work, I also use Photoshop to composite my ZBrush render passes and, occasionally, Illustrator to create crisp vector images to be used..."

  • Interview with David Bokser

    Animator, Rigger, Scripter: "...I am running a small animation studio called Obsolete Robot. Our first job was for Nintendo, and I've previously worked as a Creature ATD on Rango at Industrial Light and Magic..."

  • Interview with Kei Sawada

    Artist, Illustrator, Toy Maker, and Sculptor: "...For my 2D/CG work I tend to use Photoshop, Illustrator, ComicStudio, and SketchBook Pro. For my 3D/CG work Enjoy using ZBrush, Modo, and 3D-coat..."